Case Study

Triple-O is an application that is based on stress reduction, generating the user different activities related to their mood through the generated activities the user has the option to earn virtual coins that once reaching an estimated amount for their goals it is possible to change them to local currency instead of their bank account or cryptocurrency. Giving two benefits such as reducing stress and generating money at the same time.
Client: Triple-O
Service: Stress reduction App
Team: Leonardo Ramirez, Oleksandr Klymenko, Billy Makembele, Andrea
Role: Research, Prototype, Presentation
Time: 2-week UX design and research
Tools: Figma, Figjam, Zoom
Date: Sep 9, 2024
Project Overview
We Imagine an application designed specifically to support users in disconnecting from work-related thoughts once their workday has ended. The core function of this app is to help individuals mentally transition out of work mode, reducing the frequency and intensity of intrusive thoughts about tasks, responsibilities, or projects that may continue to linger after hours. The app would encourage users to unwind by providing engaging distractions, such as relaxing activities, mindfulness exercises, or enjoyable, thought-redirecting content.
User Research
For the research we have thoroughly investigated which are the most common problems in terms of work-related stress and which users are most affected by it. For the interview method we generated 12 questions related to the topic and sent them via survey.
Collecting data from 30 users, we then concluded that that our users are estimated to be between 25–35 years old, located in capital cities and work remotely.
Survey results
The most relevant methods by our interviews to reduce stress are:
68,4%
Exercise
73,7%
Socialising
52,6%
Hobbies
Problem statement
Remote young professionals often struggle to set clear boundaries between work and personal time, especially when working from home blurs these lines. Despite efforts to separate the two, they find it hard to mentally shift from work to relaxation, leading to increased stress and a strained work-life balance. This highlights the core challenge of achieving a clear, healthy division between professional and personal life.
Secondary research
Website Optimization
Global Accessibility
User Expectations
and Frustration
Creating the User Persona
Goal: prioritize mental and physical well-being while maintaining professional success.
Needs: Practical solutions to effectively manage and alleviate stress after work hours
Frustration: Struggles with maintaining a balance between her professional responsibilities and personal life. She values flexibility, but the blurred boundaries between work and personal time can be challenging.
Comparative Analisys
We implemented a design system for use throughout the project, which helped me accelerate app development and maintain design consistency.
Credits to: Billy makembele, Illustrator-Graphic Designer and Team member.
Ideation
We implemented a design system for use throughout the project, which helped me accelerate app development and maintain design consistency.
Credits to: Billy makembele, Illustrator-Graphic Designer and Team member.


Prototype
Our design process begins with developing a native iOS app, starting with low-fidelity (low-fi) prototypes that outline core functionality and user flows. This stage provides a near-final view of the app’s appearance and functionality. To validate the design, we conduct user testing with four users, gathering real-time feedback on usability and flow. This iterative process allows us to refine the app, ensuring a seamless, user-centered experience before development begins.
We did a competitive visual analysis of our competitors to evaluate their design strategies and determine their strengths and weaknesses.
Prototype
Our design process begins with developing a native iOS app, starting with low-fidelity (low-fi) prototypes that outline core functionality and user flows. This stage provides a near-final view of the app’s appearance and functionality. To validate the design, we conduct user testing with four users, gathering real-time feedback on usability and flow. This iterative process allows us to refine the app, ensuring a seamless, user-centered experience before development begins.
We did a competitive visual analysis of our competitors to evaluate their design strategies and determine their strengths and weaknesses.



Next steps
• Continue implementing the previously proposed feature and conduct thorough testing.
• Suggest improvements based on ongoing data analysis and research.
• Gather user feedback on the newly introduced feature.
• Iterate by learning, researching, and testing continuously.